Introduction
The principles of 360 production from the terminology and definitions through to setting up and editing spatial content be it for online or for virtual reality devices.
You will be challenged to think differently and creatively when using 360 capture devices be it cameras or ambisonic spatial audio, you will need to think about where you place equipment and crew and how to create a compelling piece where the end user could in essence be looking anywhere and potentially miss any action.
Whilst we will aim to cover as many topics and areas as possible it is actively encouraged for yourself where possible to experiment and actively try out 360 equipment when possible, to help we have collected a range of assets to experiment with and edit.